​Devlog 1. About this game we working on.​


First of all, thanks for giving lots of attentions to this game. We are so exciting about this is more than we expected.

Oh, I didn't introduce myself.

Heellloo Gamers! 

I'm Syadeu, as Sound designer, my role is creating various sound effects like foley, gun sound, many other things (even Zombie sounds GURAARR). And also compose a soundtrack for perfectly suit this game.

So, What is this game? Yes, I did write something about but not the game design things.

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Zhelter is about how to survive when your world fallen by Zombie apocalypse. Some other games wrote about each individual, saving other lives, or just nothing you can do about Zombies (Perhaps this is most common story all over the Zombie games).

We want to present you can create your own community. You can start in small town, city, or maybe you can build from nothing. And this is beginning of concept game design.

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In general, making your own community is hard to achievable. You must think about how they think about you, where is all food came from, water, even their morals (However most importantly, gathering people). So, we put very first playable character has their own stories.

After the story ends, It's all up to you. You can create your own community, go out hunting bastard, save some lives, and this is very concept stage there is morality. Ummm... Why not?

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We put this as an Action Survival. Skip the common things we all knew what's coming out. Crafts, buildings, items, clothes, etc..

There is thing you should know about this game, you can manageable each NPCs that you assign a job like do craft something, order to protect your shelter.

Assigning a job is open many other options. That might give you motivate to rescue other survivors, even can possible to make shelter automatic system but you have to oversee. But sadly, this will not include in early stage.

We spend lots of times to make to feel more effectively gunshot actions much as well as game design stage. Putting some particles when you shoot, camera shaking as well, even sounds are separate depends on inside-outside, and explosion, all mechanical parts like handlings, slides.

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We create realtime shadows, natural movements. In the beginning of game design stage, we choose 8-directional character movements system. However, every each stage toward to the end, there are so many arts needs to draw make it nicely.

We have tight schedules, yes we know. We want to present nicely working game. So we decide 4-directional instead 8 for quality of game. Also in early stage, there will be few weapons, building variations, few types of Zombies, clothes, objects.

Might you can help us continue these we dropped in many other ways 

Thank you, See you in next article!

-Syadeu, Sound designer.

Discord :: https://discord.gg/jgDxfvH

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